Forgive my pickiness and incoming rant, but as a developer, the ignorance bothers me. Version numbers are pretty arbitrary. They can mean a lot, or almost nothing. Depends on how they are structured. My personal preference for something like a game would be that the first number is the version of the game. In this case, ALL builds and patches would be 1.xxx. After that, you'd probably have some sort of benchmarks that indicate when you move from 1.0 to 1.1. Probably some new functionality implemented. You would then have 1.0.1 that could be the first patch to the game, with no new functionality. It could even be 1.0.1.10, because it took them 10 builds to get 1.0.1 correct.
But that doesn't mean EA/whoever agrees with me. They might increment the first number based on the day of the week it was built or the number people who sent them hatemail that day, who knows.
At work I have two projects that have always used different versioning systems. One simply uses the year, quarter, and build number for the version. Right now, I just built 13.1.1. My other project was completely arbitrary and the last version was 11.08.07. The last digit in this one was also build number, but the first two meant almost nothing.
/rant
As for nuclear power, do you have higher education, or just elementary/middle schools? If you want to not blow up, you really need to have higher-ed to get your overall smarts up. Maybe all your sims are already as smart as your schools can teach. Also, school bus stops, everywhere.